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Digital Culture & Society (DCS)

Vol. 3, Issue 2/2017 - Mobile Digital Practices, Digital Culture & Society 5

Erschienen am 15.01.2018, 1. Auflage 2018
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Bibliografische Daten
ISBN/EAN: 9783837638219
Sprache: Englisch
Umfang: 272 S.
Format (T/L/B): 1.9 x 24 x 15.5 cm
Einband: kartoniertes Buch

Beschreibung

'Digital Culture & Society' is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This issue, edited by Anna Lisa Ramella, Asko Lehmuskallio, Tristan Thielmann and Pablo Abend, discusses the mobility of people, data and devices from the perspective of digital mobile practices. As the authors of various empirical case studies show, these need to be studied both situationally, and on the move. With contributions by Marion Schulze, Jamie Coates, Geoffrey Hobbis, Samuel Gerald Collins, among others, and an interview with Heather Horst, David Morley, and Noel B. Salazar.

Autorenportrait

Ramón Reichert (Dr. phil.) works as a European project researcher at the University of Lancaster within the Erasmus+ program. He is the program director of the M.Sc. Data Studies at Danube University Krems, Austria. He is a lecturer at the Department of Communication and Media Research at the University of Fribourg, Switzerland, and a lecturer in Contextual Studies at the School of Humanities and Social Sciences at the University of St. Gallen, Switzerland. Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands). Pablo Abend (PhD) is the scientific coordinator of the Research School 'Locating Media' at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies. Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021). Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.

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